Art

Modeling, texturing, rigging, animation, rendering, and visual effects

My art background covers high-resolution subdivision modeling, low-resolution modeling, texture coordinates, rigging, animation, rendering, and visual effects.

I wrote a custom rigger, Shar, and I enjoy animating both long sequences and game animation clips.

I have experience with Arnold and V-Ray, but I prefer real-time rendering. I work primarily in Houdini for most of my art tasks, and sometimes use Blender for modeling and texture painting. I also have experience with Substance Painter and Houdini dynamics, though most of my visual effects work is created directly for my game engine.