light_cube.hlsl
src/5.advanced_lighting/2.gamma_correction/light_cube.hlsl · 27 lines
// The light source itself, as a small cube in one flat colour, so
// nothing done to the lighting ever darkens it.
#pragma pack_matrix(row_major)
cbuffer transforms : register(b0)
{
float4x4 model;
float4x4 normal_matrix;
float4x4 view;
float4x4 projection;
float3 view_position;
};
cbuffer lamp : register(b1)
{
float4 lamp_color;
};
float4 vs_main(float3 position : POSITION) : SV_Position
{
return mul(projection, mul(view, mul(model, float4(position, 1.0))));
}
float4 ps_main() : SV_Target
{
return lamp_color;
}